Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Nov 20, 2007, 11:31 PM // 23:31   #21
Jungle Guide
 
the Puppeteer's Avatar
 
Join Date: Apr 2007
Advertisement

Disable Ads
Default

we need more ranks ><
the Puppeteer is offline   Reply With Quote
Old Apr 14, 2008, 06:07 AM // 06:07   #22
Pre-Searing Cadet
 
Join Date: Mar 2008
Guild: VET
Profession: P/E
Default

I realize this is an old thread, but this is the newest one I could find regarding this. either that or I didnt look hard enough ha.

Anyway, one Idea I had for the guild hall would be Guild Hall Pets. we have mini pets, so why not guild hall pets. buy em just like the services..or have a seperate NPC that you can buy them from. Things such as the Ooze that runs around the 3 major cities, the rat..you can have moas, any of the actual pets in the game, even some enemies, and to make sure guilds dont get over run with guild hall pets and create huge lag...a guild hall can only have 3 pets at any given time roaming around, so you can go ahead and buy all of them if you wish, but you can only activate 3 at a time.



some that I'd like to see roaming around mine would be:
Lich
Titan(any of em)
Mallyx
Panda
Hippo
Caribou

and the list goes on

EDIT ok, had another idea, instead of having the creatures go on set paths like the ooze and rat, you can have the NPC give a flag when you buy whatever it is youre getting and just like the Asuran Quest G.O.L.E.M., you can drop the flag anywhere and wherever you drop the flag thats where the hall pet will roam around.

Another Idea I had regarding guild halls and pets..but this time Minis. allow an area where you can set loose all your minis at once.

3rd Idea. also accessible through guild halls, another NPC might be required, Mini pet battles. you can either control or not control the minis, this can even be a new fullfledged PVP venture, instead of just sanctioned to the guild halls that have the ability.

Last edited by Dom Nagarath; Apr 14, 2008 at 06:12 AM // 06:12..
Dom Nagarath is offline   Reply With Quote
Old Apr 14, 2008, 01:18 PM // 13:18   #23
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

1. Guild Ranks changes:
I don't see the use for more ranks. Guilds should be composed by friends, not by a king and different ranks of servants.

2. Throne Room:
Let's forget about that ego stuff, ok?

3.Guild Hall Cutomization:
Having more NPCs would be unfair in GvG
Things to build sounds more like something to make in GW2 or something discarded in GW1.

3.Guild Status Tabb Changes
If more lines where possible they would had added them already.
MithranArkanere is offline   Reply With Quote
Old Apr 14, 2008, 05:28 PM // 17:28   #24
Technician's Corner Moderator
 
Tarun's Avatar
 
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Default

Quote:
Originally Posted by count_vidal
1. Guild Ranks changes:

add more ranks to the guild panel. The ranks added can be renamed by the guild leader.
This does sound nice. Include an option to change the permissions for each and it'd definitely be a sign.
Example: Change member permissions to allow them to invite people without being officers.

Quote:
Originally Posted by count_vidal
2. Throne Room:

Place a throne room in guild hall, only accessable when you are in guild hall (not in gvg, or scrimmage) Leaders/Officers, can buy furniture for room, ex:
Throne Chairs, like 40 different chairs each more expensive than the other
Tables for meeting, Different types of tables with chairs for officers
Chandeleers, Decorations etc.
Sounds interesting. I'll /sign for this. Though allow each member a chair by default.

Quote:
Originally Posted by count_vidal
3.Guild Hall Cutomization:

Add more npcs you can buy (footmen, archers, mages) on gvg you battle guilds with more or less same npcs as your guild.

Add the ability to buy buildings (towers, gates, walls)
If guild halls had more uses aside from PvP related I'd /sign for this, but it's not like you have to defend from anything or really need to add more things.

Quote:
Originally Posted by count_vidal
3.Guild Status Tabb Changes

Add more lines for announcements
I suggested this long ago and I'll include the link below. /signed.

http://www.guildwarsguru.com/forum/s...php?t=10128984

Good job overall.

Last edited by Tarun; Apr 14, 2008 at 09:00 PM // 21:00..
Tarun is offline   Reply With Quote
Old Apr 14, 2008, 07:11 PM // 19:11   #25
Krytan Explorer
 
enxa's Avatar
 
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
Default

Quote:
Originally Posted by count_vidal

3.Guild Status Tabb Changes


Add more lines for announcements
Yes, that, and add formatting options via HTML or smthng, for making text bold, coloured etc, to distinguish key parts of it better.

i /sign that
as for the rest im sorry to say i feel indifferent.
enxa is offline   Reply With Quote
Old Apr 14, 2008, 07:43 PM // 19:43   #26
Krytan Explorer
 
Kendar Muert's Avatar
 
Join Date: Aug 2006
Location: Texas
Profession: E/
Default

I really like the idea of being able to spend gold to increase the power of your guild in PvP- giving it a better fortress and such, as well as the throne room and ranks. I know several guilds that would love to use the throne room :P

GWII eh?
Kendar Muert is offline   Reply With Quote
Old Apr 14, 2008, 11:14 PM // 23:14   #27
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

I would just like to add are you seriouse about this remove the 100 g invite fee from the panel argh.The Hall is Fine except the wood on stairs on Wizards Island.
Age is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
CoolWolf Sardelac Sanitarium 15 Aug 12, 2008 12:04 AM // 00:04
Do Guild Modifications stay if Guild Hall is changed? eudas Questions & Answers 3 May 02, 2006 02:53 PM // 14:53
Ashleigh McMahon Questions & Answers 14 Jan 22, 2006 11:03 PM // 23:03
BladeMasterKnight Sell 0 Aug 31, 2005 02:58 PM // 14:58
koji Sardelac Sanitarium 3 Jun 10, 2005 07:29 PM // 19:29


All times are GMT. The time now is 06:02 PM // 18:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("